January 2016

And then it exploded…

M. J. Magee - Friday, the 22nd of January, 2016
this-was-a-hallway-once

I promised myself when I started this blog that I’d never spend a week not working on Cuthbert then post excuses about it. But I think I’m going to let myself break that promise just now.

This is my flat.

We’ve had some problems with it for the past sixteen months or so which have just gotten steadily worse and worse – damp in the walls, the wood floors rising.…

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To err is human, to err massively is a sign you’re just not reading your own code properly, I mean, honestly, what were you thinking Past Me? For shame.

M. J. Magee - Sunday, the 10th of January, 2016
error-report

Last year, I set up some error reporting to alert me when a user was redirected to a 404 page – it’s something I’ve set up if you’re trying to do an action but the game doesn’t have all of the information to do it, like you’re trying to talk but the code doesn’t know which character you’re trying to talk to.…

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