It’ll be quick, I said, done in a jiffy, I said…

Sunday, the 1st of November, 2015

NaNoWriMo: Week One and On-Track. Mostly.

Sunday, the 1st of November, 2015

Icons and iconography

Sunday, the 1st of November, 2015

Aside from wanting to invest some money into Cuthbert so I’d have the motivation to finish it, even though Netflix has five seasons of Once Upon a Time waiting for me, wondering where I am, my biggest reason for wanting the inimitable L. Whyte to create artwork for the game is so it feels more like a game.

So much of the interface is in plain text but the interactivity, puzzle-solving, and story elements that change depending on your choices are pure video game, rooted in Lucasarts point-and-click adventures; I want Cuthbert to feel closer to that than to a Choose-Your-Own-Adventure book.

(I’ve taken a really wrong turn somewhere if it doesn’t. A Choose-Your-Own-Adventure book would be so much less work…)

To help make the game feel less text-heavy, I asked L. Whyte to create some (fabulous) icons for the different interactions you can have with characters and objects.

A pretty nifty radial menu.

To keep the layout clean and undistracting, I put the icons in a radial menu that animates up when you hover on it. Which seemed like a great idea.

A less nifty radial menu.

At first.

Oh look. There’s the drawing board again. Haven’t seen that in at least a week, now…