Stop the blog, I want to get off

M. J. Magee - Saturday, the 26th of August, 2017
She hmmed. And, when that didn't seem to get her anywhere, she drawled, 'I seeeeee...'

If it isn’t obvious from the sheer number of Context-free Friday posts vs… any other posts, any at all, I’ve ground to a halt on Cuthbert lately.

I still want to make it – and I will (erm, eventually) – but between the wedding, and work, and wanting to occasionally spend time with the person I’m marrying, Cuthbert is well and truly on the back-burner, and I think it’s going to stay there until I have some proper time to sit down and finish refactoring the never-ending refactor.…

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How do you keep eating when you’ve bitten off more than you can chew…?

M. J. Magee - Thursday, the 16th of February, 2017

Or, at least, quash the urge to discreetly spit into a napkin?

I’ve been really struggling with Cuthbert lately. Not with any particular problem on Cuthbert, just summoning the will to work on it at all.

I’ve spoken about this before – how, in choosing to do this hard slog of refactoring, I’ve effectively set the progress of the whole game sprawling backwards.…

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No one puts baby in the corner – if they want to get anything done

M. J. Magee - Saturday, the 15th of October, 2016

The trouble with doing refactoring work is, while it might be necessary, it’s the most demotivating possible thing you can do on a project – especially one you’re working on in your spare time.

It’s horrible to see progress stall – or go backwards in the case of a huge language rewrite – and it’s hard to keep wanting to pour your time and energy into such a big black hole.…

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Get ready for Tool Time (ugh, ugh, ugh…)

M. J. Magee - Tuesday, the 29th of March, 2016

Last night, as I subjugated my long-suffering partner Sam to yet another long, sufferable lecture about building Cuthbert – just covering the usual points, what a ridiculously big game it is, how I don’t think I’m doing it well enough, how I don’t know how I can do it better, why it’s important that he tells me it’s all going to be okay every four minutes, that kind of thing – he made a truly fantastic point.…

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Refactoring the refactoring

M. J. Magee - Friday, the 4th of March, 2016

Now that we’ve – more or less – moved into our new flat (complete with floors! And electricity!), I’m managing to scrounge some time back from frantically organising a house move to… well, it’s more frantic organising, really, but less of my furniture is being scratched this time.…

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And then it exploded…

M. J. Magee - Friday, the 22nd of January, 2016

I promised myself when I started this blog that I’d never spend a week not working on Cuthbert then post excuses about it. But I think I’m going to let myself break that promise just now.

This is my flat.

We’ve had some problems with it for the past sixteen months or so which have just gotten steadily worse and worse – damp in the walls, the wood floors rising.…

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To err is human, to err massively is a sign you’re just not reading your own code properly, I mean, honestly, what were you thinking Past Me? For shame.

M. J. Magee - Sunday, the 10th of January, 2016

Last year, I set up some error reporting to alert me when a user was redirected to a 404 page – it’s something I’ve set up if you’re trying to do an action but the game doesn’t have all of the information to do it, like you’re trying to talk but the code doesn’t know which character you’re trying to talk to.…

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