User experience

Inventing an inventory

M. J. Magee - Thursday, the 31st of December, 2015

It’s Christmas and – as per the law – I have been overindulging in mince pies and underindulging in everything else.

The production of Cuthbert has slowed the past few weeks; my free time has been taken up visiting family and acting as a guinea pig for my five year old niece’s, erm, enthusiastic beautician work.…

Continue reading

Bad UX in a puzzle game

M. J. Magee - Sunday, the 13th of September, 2015

When I’m working on something like the front-end design of the game – something that doesn’t require I sit hunched over my laptop with my head clutched in my hands, muttering, ‘Why? Why?’, or gently weeping – I like to put on some TV as background noise.…

Continue reading