Game development
Finding the right tools for the job – or, The Never-Ending Story, Part II
When I first decided to build tools to help manage Cuthbert, I knew I didn’t want to get distracted from developing the actual game for too long. I wanted to build something quickly, then get back to the fun bit.…
Continue readingA small change of plan. Teeny. Teensy even. Fine, ginormous.
Well, it’s June and, so far, 2016 has proven to be… challenging.
First, my flat flooded with poo and I had to frantically find another place to live. That wasn’t the best start to the year. Then I got engaged and started planning a wedding with my incredible (and incredibly patient) partner Sam.…
Continue readingGet ready for Tool Time (ugh, ugh, ugh…)
Last night, as I subjugated my long-suffering partner Sam to yet another long, sufferable lecture about building Cuthbert – just covering the usual points, what a ridiculously big game it is, how I don’t think I’m doing it well enough, how I don’t know how I can do it better, why it’s important that he tells me it’s all going to be okay every four minutes, that kind of thing – he made a truly fantastic point.…
Continue readingNow that we’ve – more or less – moved into our new flat (complete with floors! And electricity!), I’m managing to scrounge some time back from frantically organising a house move to… well, it’s more frantic organising, really, but less of my furniture is being scratched this time.…
Continue readingCuthbert: a (bit of a) year in review
Well, it’s the New Year, the time when – across the world – people look back at the past year and work out what went well, what could have gone well-er, what they want to improve and change in the year to come.…
Continue readingIt’s Christmas and – as per the law – I have been overindulging in mince pies and underindulging in everything else.
The production of Cuthbert has slowed the past few weeks; my free time has been taken up visiting family and acting as a guinea pig for my five year old niece’s, erm, enthusiastic beautician work.…
Continue readingAside from wanting to invest some money into Cuthbert so I’d have the motivation to finish it, even though Netflix has five seasons of Once Upon a Time waiting for me, wondering where I am, my biggest reason for wanting the inimitable L.…
Continue readingIt’ll be quick, I said, done in a jiffy, I said…
After the realisation that I ought to rename the character of ‘the salesman’, given he doesn’t ever sell you anything, I went through a bit of a crisis. I trawled through thesauruses. I surveyed people for synonyms. I looked up official industry jargon from exhibitions, call centres, and pyramid schemes.…
Continue readingThe best laid plans of programmers and artists
There’s a saying about the best laid plans… Hmm, maybe I should have planned this post better and googled it.
L. Whyte and I decided at the beginning of this (overwhelmingly large) project that she’d create her (overwhelmingly beautiful) artwork in vectors and pass it on to me in a scalable vector graphic (SVG) format, which can be scaled up and down to fit any screen size or device without losing image quality.…
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