Finding the right tools for the job – or, The Never-Ending Story, Part II
                            M. J. Magee - Monday, the 22nd of August, 2016                        
                    When I first decided to build tools to help manage Cuthbert, I knew I didn’t want to get distracted from developing the actual game for too long. I wanted to build something quickly, then get back to the fun bit.…
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