Game planning

Bad UX in a puzzle game

M. J. Magee - Sunday, the 13th of September, 2015

When I’m working on something like the front-end design of the game – something that doesn’t require I sit hunched over my laptop with my head clutched in my hands, muttering, ‘Why? Why?’, or gently weeping – I like to put on some TV as background noise.…

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